Some screen shots from one of the example campaigns in the Berthier package.
Blue is scouting. Blue is in contact with Red. Blue can also see Red is in a nearby square.
In Berthier, units have a Recon Range allowing them to search nearby squares for the enemy. Enemy units outside this range are not visible simulating "fog of war".
This is the Recon Report of the situation above.
In Berthier you can define various levels of reporting accuracy and detail.
This is the Order of Battle of one of the sides in the campaign. It lists various unit related parameters used in the campaign.
Blue is using this screen to compose a Move Order for one of its units by identifying the destination square.
This is the situation later in the campaign with units positioned on the campaign map image. As you can see there are now multiple contacts to be gamed out.